Portfolio

December 2017: Light Aquarium (Tokyo International Forum)
P.I.C.S. - http://www.pics.tokyo
C++
    Software Developper/Interaction Designer (interactive content)
  • Home-made position sensor
  • Programming of two interactive contents
October 2017: Vincent van Gogh - Face Projection Mapping (Tokyo Metropolitan Art Museum)
TECHNONET / Van Gaban
C++
    Director / Face Projection Mapping System Developper
  • Direction of the content creation
  • Markerless tracking customized hardware development
  • Developpement of the non-rigid markerless tracking and projection mapping software
June 2017: EXISDANCE - Real-time tracking and projection mapping
Panasonic / P.I.C.S. - http://www.pics.tokyo
C++, C#, Unity3D, Panasonic's High-Speed Projection Mapping SDK
    Technical Director / 3D Tracking Engineering
  • Use of the high-speed sensor/projector of Panasonic
  • Development of a custom 3D tracking approach for the upper body in live stage conditions
  • Integration into Unity3D
  • Use of my original synchronized media player for the background projectors
March 2017: Facial projection mapping for the Japanese promotion of Ghost in the Shell (Facial Hacking)
P.I.C.S. - http://www.pics.tokyo
C++, OpenGL, undisclosed technology
    Technical Director / Facial Projection Mapping Technology
  • Original motion capture system customized for facial projection mapping (hardware and software)
  • Upgrade of the facial projection mapping software Live Mapper
  • More technical details on my blog http://paul-lacroix.tumblr.com
September 2016: Facial projection mapping for the music video The Come Down
Collaboration with Empara Mi and Hiroto Kuwahara / P.I.C.S. - http://www.pics.tokyo
C++, OpenGL, undisclosed technology
  • Design of animated texture contents
  • Development of an original motion capture system customized for facial projection mapping (hardware and software)
  • Upgrade of the facial projection mapping software Live Mapper
  • Upgrade of the real-time reflective effect (mirror)
  • Creation of a new deep water effect
  • More technical details on my blog http://paul-lacroix.tumblr.com


February 2016: Development and Installation of a Real-Time Virtual Character System at SEGA Joypolis (Shanghai and Tokyo)
SEGA Live Creation - http://www.sega-live.com
C++, Lua, Unity3D, OptiTrack
  • Development and integration of an original system with a convenient workflow for content creators
  • Real-time full body motion capture and rendering, support of Lip sync
  • Support of multiple characters and props
January 2016: High-Speed Projection Mapping at CES 2016 (Las Vegas)
Panasonic / P.I.C.S. - http://www.pics.tokyo
Panasonic's High-Speed Projection Mapping SDK
  • Consultant for Body Projection Mapping
  • Development of interactive contents demonstrating the capabilities of the new Panasonic's High-Speed Projection Mapping system
June 2015: Upgrade and Installation of the Virtual Character "Lopit" (Qingdao, China)
SEGA Live Creation - http://www.sega-live.com
Undisclosed technology
  • System adjustments
April 2015: Real-time Full Body Tracking & Projection Mapping (Paris, France)
Label Dalbin - http://www.dalbin.com
Undisclosed technology
    Creation of a full body tracking and projection mapping system
  • Calibration system
  • Body tracking
  • Video texture projection

December 2014: Real-time Face Tracking & Projection Mapping for SMAPxSMAP (FUJI-TV) - http://www.face-hacking.com
OMOTE members / YKBX
C++, OptiTrack SDK
    Technical Director / System Architect
    New features of the Face Projection system:
  • Dual face projection mapping
  • Real-time relighting
August 2014: Real-time Face Tracking & Projection Mapping for OMOTE project - http://www.project-omote.com
Collaboration with Nobumichi Asai and Hiroto Kuwahara
C++, OptiTrack SDK
    Technical Director / Design & Development of the Real-time Face Tracking and Projection Mapping System:
  • Calibration system (projector and OptiTrack devices)
  • Original face tracking algorithm
  • Video texture projection
July 2014: Interactive Seashore Floor Projection at Enoshima Aquarium
Naked - http://www.naked-inc.com / Transit Digital Works - http://www.transit-dw.com
C++, OptiTrack SDK
  • Real-time water simulation
  • Interaction with infrared sensing data
  • "Night style" artistic rendering

July 2014: Simulation Program for Yokohama Dockyard Garden Projection Mapping (compatible with Oculus Rift)
P.I.C.S. - http://www.pics.tokyo
C++, Oculus Rift SDK
  • Simulation in first-person view of projection mapping event (used for content check or presentation)
  • Support of Oculus Rift virtual reality headset when available
March 2014: Development of a 2D media server at Haneda International Airport
Indy associates
C++
  • Development of an original media server synchronizating video on multiple computers
  • Tools for data preparation and network synchronization
  • 36 screens (12x3) for a total resolution of 16392x2304
  • Technical support for interactive content on multiple screens
August 2013: Development of plugins for 3D Projection Mapping at Yokohama ORBI museum - http://orbiearth.com/jp
SEGA
C++, 3DS Max SDK, After Effects SDK
  • Design of the workflow for preparing contents
  • 3D Studio Max deformer plugin: alter the shape of 3D model of animals to fit a custom surface
  • After Effects plugin for easy preparation of the mapping contents
  • 3D Simulation software for preview
July 2013: Color correction system at Yokohama Dockyard Garden 3D Projection Mapping - http://www.youtube.com/watch?v=jyst4YhSEgg
P.I.C.S. - http://www.pics.tokyo
C++, GLSL, Python
  • Automatic color calibration of the wall for 8 projectors
  • Real-time color correction
November 2012: Consultant at Caretta Shiodome projection mapping - http://www.youtube.com/watch?v=fP9JlLS0tQo
Polygon Pictures Inc. - http://www.ppi.co.jp
  • Design of the content workflow
  • Projection simulation
July 2012: Image Technical Director for the renewing of SEGA Tokyo Joypolis - http://tokyo-joypolis.com/stageshow
Polygon Pictures Inc. - http://www.ppi.co.jp
Undisclosed technologies
  • Design and development of the system of interactive 3D character
  • Evaluation of several 3D Projection Mapping systems
  • Design of the reference content templates and development of an After Effects plugin for template transformation
  • 3D Simulation software for preview
April 2012: Project Leading Engineer on AR Garment Fitting Project - http://www.youtube.com/watch?v=gguTQHfoD_8
Transit Digital Works - http://www.transit-dw.com
Undisclosed technologies
  • Research and Development, system design
  • Real-time cloth physics simulation
  • Kinect skeleton data filtering/retargeting, improvement of the body detection quality
  • Cloth database management system

November 2011: Consultant at Seikei University 3D Projection Mapping - http://vimeo.com/33150921
P.I.C.S. - http://www.pics.tokyo / Polygon Pictures Inc. - http://www.ppi.co.jp
C++, After Effects SDK
  • Technical supervisor
  • Creation of a After Effects plugin for wall color correction
June 2011: Nuke cutout filter with temporal stability used in the TV serie Tron Uprising
Polygon Pictures Inc. - http://www.ppi.co.jp
C++, Nuke NDK, OpenCV
2010: Realistic brush animation software
Polygon Pictures Inc. - http://www.ppi.co.jp
C++, Qt, OpenGL
  • Real time drawing capture
  • Stroke path edition
  • Progressive stroke drawing
  • Object animation with spline interpolation
  • Real-time preview and high quality rendering
  • User interface developed using Qt
February 2010: Interactive content at Aquamarine Fukushima
Widget Inc.
C++, OpenGL
November 2009: Interactive content for the live show Keio NetBand Wa-i - http://www.youtube.com/watch?v=x8wrUYP4uRE
Widget Inc.
C++, OpenGL
2009: Conception and management of an interactive digital signage project
Widget Inc.
C++, OpenGL, OpenCV, Flash ActionScript 3
  • Research and development about visual sensing algorithms used with standard camera (motion and position estimation, face detection and tracking)
  • Promotion (website, documents, presentation video editing)
  • Customer relations, project budget estimation
  • Design of interactive content by using Flash or C++/OpenGL
  • Development of customizable content templates and their IDE
  • System installation, calibration and maintenance
2008: Volume rendering of brain sequences for the new version of the animation movie Ghost In The Shell 2.0
Polygon Pictures Inc. - http://www.ppi.co.jp
Undisclosed technologies