PAUL LACROIX 

This page gathers a selection of professional projects, from interactive installations and live performances to even some medical applications. Though they vary widely in context and scale, most share a common thread: computer vision and real-time rendering. My role varies greatly from one project to another, from pure technical development to creative direction. Over time, the work has gradually shifted from purely technical projects toward ones where technology and artistic or design sensibilities meet.

20252025 Japan International Expo, "Future City" Pavilion
2023Immersive installation at Bandai Spirits
2023Skull mesh reconstruction (medical field)
2023Picture wall system in Achi Village
2021Multi-screen installation at 19M Chanel in Paris
2021House of Progress Audi Omotesando
2020Talk at Motion Plus Design World / Japanese Edition
2020Multiple camera stitching in real-time
2020Generative art - Vector field virtual sculpture
2020Interactive hologram
2019Markerless Face Projection Mapping at Eurovision 2019
2019Art installation at Rolls Royce Motor Cars Shanghai
2018Interactive Bouldering Wall (Panasonic 100th anniversary)
2018Interactive Content (Hiroshima The Outlets/AEON)
2018Kamiboku x Facial Mapping: Merci
2017Light Aquarium (Tokyo International Forum)
2017Vincent van Gogh - Face Projection Mapping (Tokyo Metropolitan Art Museum)
2017Interactive Content for Takashi Yanase Exhibition
2017EXISDANCE - Real-time tracking and projection mapping
2017Facial projection mapping for the Japanese promotion of Ghost in the Shell (Facial Hacking)
2016Facial projection mapping for the music video The Come Down
2016Real-Time Virtual Character System at SEGA Joypolis (Shanghai and Tokyo)
2016High-Speed Projection Mapping at CES 2016 (Las Vegas)
2015Upgrade of the AR Clothes Fitting system (Osaka)
2015Upgrade and Installation of the Virtual Character "Lopit" (Qingdao, China)
2015Real-time Full Body Tracking & Projection Mapping (Paris, France)
2014Real-time Face Tracking & Projection Mapping for SMAPxSMAP (FUJI-TV)
2014Installation of a 2D media server at Osaka Castle Park
2014Interactive Seashore Floor Projection at Enoshima Aquarium
2014VR Simulation Program for Yokohama Dockyard Garden Projection Mapping
2014Development of a 2D media server at Haneda International Airport
2013Development of plugins for 3D Projection Mapping at Yokohama ORBI museum
2013Color correction system at Yokohama Dockyard Garden 3D Projection Mapping
2013Nuke plugin for realistic brush contours from 3D animation videos
2012Consultant at Caretta Shiodome projection mapping
2012Renewing of SEGA Tokyo Joypolis
2012Project Leading Engineer on AR Garment Fitting Project
2012Interactive content for the 100 Years anniversary of Sharp
2011Consultant at Seikei University 3D Projection Mapping
2011Interactive content at Ecobuild event (Tokyo International Forum)
2011Consultant for optimizing the project management workflow on the TV series Transformers
2011Nuke cutout filter with temporal stability used in the TV serie Tron Uprising
2011Nuke plugin for automatic normal map generation from handmade celluloid used in the TV serie Tron Uprising
2010Realistic brush animation software
2010Interactive content at Sky Hall Penthouse Wedding
2010Interactive content at Sign Kasumigaseki
2010Interactive contents at Aquamarine Fukushima
2009Interactive content for the live show Keio NetBand Wa-i
2009Real time fluid manipulation software used within introduction videos of a video game
2009Conception and management of an interactive digital signage project
2008Work on a real-time video compositing embedded system for karaoke
2008Volume rendering of brain sequences for the new version of the animation movie Ghost In The Shell 2.0
2007Development of a real-time task management Web application used for organizing the tasks of more than one hundred employees
2006Software research and development in 3D scanner field
2004Development of visualization and processing software for volume images
2003Development of control software for a 3D scanner used in dermatology