PAUL LACROIX 

This page gathers a selection of professional projects, from interactive installations and live performances to even some medical applications. Though they vary widely in context and scale, most share a common thread: computer vision and real-time rendering. My role varies greatly from one project to another, from pure technical development to creative direction. Over time, the work has gradually shifted from purely technical projects toward ones where technology and artistic or design sensibilities meet.

20252025 Japan International Expo, "Future City" Pavilion
2023Immersive installation at Bandai Spirits
2021Multi-screen installation at 19M Chanel in Paris
2021House of Progress Audi Omotesando
2020Generative art - Vector field virtual sculpture
2019Markerless Face Projection Mapping at Eurovision 2019
2019Art installation at Rolls Royce Motor Cars Shanghai
2018Interactive Bouldering Wall (Panasonic 100th anniversary)
2018Interactive Content (Hiroshima The Outlets/AEON)
2018Kamiboku x Facial Mapping: Merci
2017Vincent van Gogh - Face Projection Mapping (Tokyo Metropolitan Art Museum)
2017EXISDANCE - Real-time tracking and projection mapping
2017Facial projection mapping for the Japanese promotion of Ghost in the Shell (Facial Hacking)
2016Facial projection mapping for the music video The Come Down
2016Real-Time Virtual Character System at SEGA Joypolis (Shanghai and Tokyo)
2016High-Speed Projection Mapping at CES 2016 (Las Vegas)
2015Real-time Full Body Tracking & Projection Mapping (Paris, France)
2014Real-time Face Tracking & Projection Mapping for SMAPxSMAP (FUJI-TV)
2014Interactive Seashore Floor Projection at Enoshima Aquarium
2013Color correction system at Yokohama Dockyard Garden 3D Projection Mapping
2012Consultant at Caretta Shiodome projection mapping
2012Renewing of SEGA Tokyo Joypolis
2012Project Leading Engineer on AR Garment Fitting Project
2011Consultant at Seikei University 3D Projection Mapping
2010Interactive contents at Aquamarine Fukushima
2008Volume rendering of brain sequences for the new version of the animation movie Ghost In The Shell 2.0