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April 2019: The Lady in the Wood (Personal project)

    Director/Technology developper
  • Direction, content creation
  • System development
October 2018: Interactive Bouldering Wall (Panasonic 100th)
Panasonic / P.I.C.S. -

  • Consultant for high-speed tracking system and its integration
  • Development of a customized library for tracking on the wall
April 2018: Interactive Content (Hiroshima The Outlets/AEON)
P.I.C.S. -

    Software Engineer
  • Development of two interactive contents
  • Electronic interface for synchronizing the content with nearby elevator
Gachapon content video
March 2018: Kamiboku x Facial Mapping: Merci
P.I.C.S. - / Recruit

    Technical Director / System Developper
  • Development of a Mobile Facial Projection Mapping System (hardware and software)
Merci (Official video)
Merci (Behind the scenes)
October 2017: Vincent van Gogh - Face Projection Mapping (Tokyo Metropolitan Art Museum)
TECHNONET - / Van Gaban

    Director / Face Projection Mapping System Developer
  • Direction of the content creation
  • Markerless tracking customized hardware development
  • Developpement of a non-rigid markerless tracking and projection mapping software
Official video
June 2017: EXISDANCE - Real-time tracking and projection mapping (Infocomm 2017 in Orlando)
Panasonic / P.I.C.S. -

    Technical Director / 3D Tracking Engineering
  • Use of the high-speed sensor/projector of Panasonic
  • Development of a custom 3D tracking approach for the upper body in live stage conditions
  • Integration into Unity3D
  • Use of my original synchronized media player for the background projectors
EXISDANCE at Infocomm 2017 (Official video)
EXISDANCE at Infocomm 2017 (Behind the scenes)
March 2017: Facial projection mapping for the Japanese promotion of Ghost in the Shell (Facial Hacking)
P.I.C.S. -

    Technical Director / Facial Projection Mapping Technology
  • Original motion capture system customized for facial projection mapping (hardware and software)
  • Upgrade of the facial projection mapping software Live Mapper
  • More technical details on my blog
September 2016: Facial projection mapping for the music video The Come Down
Collaboration with Empara Mi and Hiroto Kuwahara / P.I.C.S. -

  • Design of animated texture contents
  • Development of an original motion capture system customized for facial projection mapping (hardware and software)
  • Upgrade of the facial projection mapping software Live Mapper
  • Upgrade of the real-time reflective effect (mirror)
  • Creation of a new deep water effect
  • More technical details on my blog
Empara Mi - The Come Down (Official video)
Empara Mi - The Come Down (Behind the scenes)
February 2016: Development and Installation of a Real-Time Virtual Character System at SEGA Joypolis (Shanghai and Tokyo)
SEGA Live Creation -

  • Development and integration of an original system with a convenient workflow for content creators
  • Real-time full body motion capture and rendering, support of Lip sync
  • Support of multiple characters and props
January 2016: High-Speed Projection Mapping at CES 2016 (Las Vegas)
Panasonic / P.I.C.S. -

  • Consultant for Body Projection Mapping
  • Development of interactive contents demonstrating the capabilities of the new Panasonic's High-Speed Projection Mapping system
April 2015: Real-time Full Body Tracking & Projection Mapping (Paris, France)
Label Dalbin -

    Creation of a full body tracking and projection mapping system
  • Calibration system
  • Body tracking
  • Video texture projection
December 2014: Real-time Face Tracking & Projection Mapping for SMAPxSMAP (FUJI-TV) -
OMOTE members / YKBX

    Technical Director / System Architect
    New features of the Face Projection system:
  • Dual face projection mapping
  • Real-time relighting
August 2014: OMOTE / Real-time Face Tracking & Projection Mapping -
Collaboration with Nobumichi Asai and Hiroto Kuwahara

    Technical Director / Design & Development of the Real-time Face Tracking and Projection Mapping System:
  • Calibration system (projector and OptiTrack devices)
  • Original face tracking algorithm
  • Video texture projection
July 2014: Interactive Seashore Floor Projection at Enoshima Aquarium
Naked - / Transit Digital Works -

  • Real-time water simulation
  • Interaction with infrared sensing data
  • "Night style" artistic rendering
July 2013: Color correction system at Yokohama Dockyard Garden 3D Projection Mapping -
P.I.C.S. -

  • Automatic color calibration of the wall for 8 projectors
  • Real-time color correction
November 2012: Consultant at Caretta Shiodome projection mapping -
Polygon Pictures Inc. -

  • Design of the content workflow
  • Projection simulation
July 2012: Image Technical Director for the renewing of SEGA Tokyo Joypolis -
Polygon Pictures Inc. -

  • Design and development of the system of interactive 3D character
  • Evaluation of several 3D Projection Mapping systems
  • Design of the reference content templates and development of an After Effects plugin for template transformation
  • 3D Simulation software for preview
April 2012: Project Leading Engineer on AR Garment Fitting Project -
Transit Digital Works -

  • Research and Development, system design
  • Real-time cloth physics simulation
  • Kinect skeleton data filtering/retargeting, improvement of the body detection quality
  • Cloth database management system
November 2011: Consultant at Seikei University 3D Projection Mapping -
P.I.C.S. - / Polygon Pictures Inc. -

  • Technical supervisor
  • Creation of a After Effects plugin for wall color correction
February 2010: Interactive contents at Aquamarine Fukushima
Widget Inc.

2008: Volume rendering of brain sequences for the new version of the animation movie Ghost In The Shell 2.0
Polygon Pictures Inc. -